Augmented and Virtual Reality
24CSE8151 · S8 · 4 credits
Official KTU 2024 syllabus subject — study with practice, PYQs and AI tools.
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Why:Foundation module
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Why:Core module
Why:Applied concepts
Why:Standard exam coverage
Module 01Introduction to Virtual Reality (VR) (7 hrs)expand
Virtual Reality and Virtual Environment, Computer graphics, Real time computer graphics, Input/Output Devices: Input (Tracker, Sensor, Digital Gloves, Movement Capture, Videobased Input, 3D Menus & 3D Scanner, etc.), Output (Visual/Auditory/Haptic Devices), Virtual environment requirement, benefits of virtual reality, Historical development of VR, Scientific Landmark.
Module 02Computer Graphics and Geometric Modelling (8 hrs)expand
The Virtual world space, positioning the virtual observer, the perspective projection, human vision, stereo perspective projection, Color theory, Conversion From 2D to 3D, 3D space curves, 3D boundary representation, Simple 3D modelling, 3D clipping, Illumination models, Reflection models, Shading algorithms, Geometrical Transformations: Introduction, Frames of reference, Modelling transformations, Instances, Picking, Flying, Scaling the VE, Collision detection.
Module 03Virtual Environment (6 hrs)expand
Generic VR system: Introduction, Virtual environment, Computer environment, VR technology, Model of interaction, VR Systems, Animating the Virtual Environment: Introduction, The dynamics of numbers, Linear and Nonlinear interpolation, the animation of objects, linear and non-linear translation, shape & object in between, free from deformation, particle system.
Module 04Augmented Reality (AR) (7 hrs)expand
Taxonomy, Technology and Features of Augmented Reality, AR Vs VR, Challenges with AR, AR systems and functionality, Augmented Reality Methods, Visualization Techniques for Augmented Reality, Enhancing interactivity in AR Environments, Evaluating Arsystems.
Module 05Development Tools and Frameworks (7 hrs)expand
Human factors: Introduction, the eye, the ear, the somatic senses. Hardware: Introduction, sensor hardware, Head-coupled displays, Acoustic hardware, Integrated VR systems. Software: Introduction, Modelling virtual world, Physical simulation, VR toolkits, Introduction to VRML. AR / VR Applications: Introduction, Engineering, Entertainment, Science, Training, Game Development
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